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CoH 2 - OKW Commander: Elite Armor Doctrine Download Easy

Updated: Mar 22, 2020





















































About This Content OKW Commander: Elite Armor DoctrineUse superior equipment and experienced crewmen to augment your armored forces. Plan your tactics with Signal Relay or recover your armor with an Emergency Repair. Use the Sturmtiger to spearhead the assault.Signal RelayBoosting signal range briefly reveals enemy vehicles on the minimap.Emergency RepairsVehicle crews gain the ability to repair critical damage on their vehicles. The crew is very vulnerable during this repair procedure.High Explosive Anti-Tank (HEAT) ShellsTanks are now issued HEAT ammunition for increased penetration.Panzer CommanderThe Panzer IV, Panther & King Tiger can be upgraded with a Panzer Commander that can survey the battlefield and call in coordinated artillery strikes.SturmtigerThe Sturmmörserwagen 606/4 mit 38cm RW 61, more commonly known as the Sturmtiger, is an assault vehicle capable of firing a 376kg rocket-assisted shell devastating to enemy force concentrations or structures. 7aa9394dea Title: CoH 2 - OKW Commander: Elite Armor DoctrineGenre: StrategyDeveloper:Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux)Publisher:SEGA, Feral Interactive (Mac), Feral Interactive (Linux)Release Date: 23 Jul, 2014 CoH 2 - OKW Commander: Elite Armor Doctrine Download Easy OP commander. Signal Relay : AmbiguousEmergency Repairs : Not bad. But it is also not useful.High Explosive Anti-Tank (HEAT) Shells : Perfect, This is all of the commandersPanzer Commander : Very usefulVeteran Panzer IV Ausf J. Battle Group : Trash, um... just trash... late appearance, poor performance. Rather Select a Panther.. Hard commander to master, but the High Explosive Anti-Tank (HEAT) Shells is realy great tanks do also more dps to infanrty but the ammo prices are high. The Veteran Panzer IV Ausf J. Battle Group and arty on tanks is very nice but very hard to pull off. Great commander for 2v2 or 3v3 not suitable for 1v1Fun but need good ally to make good use of his perks:P. Yeah i can hear a what you saying "its a another german commander with a tanks" but its not that way;First you get a signal relay,its spot a enemy vehicles,which is so nice,if you expect a armored assault and dont know where they coming,its really usefulEmergency Repairs:Its like a soviet counterpart,if you have a no engineers nearby and you have a lot munitons you can use thatHEAT rounds:They are useful when you have a IS2 or ISU52 contact,just click it and watch the fireworks :DPanzer Commander:I dont use that so much,but its should useful for someone anywaysPanzer Group:Yeah finally,Panzer IV a really good tank if you know how to use it,and OKW variant have a HEAT round and emergency repairs? Just call it and watch the show :D. I bought this when it called in 2 elite panzer IV, now it has been replaced. you can't change stuff after purchase, this is \u2665\u2665\u2665\u2665\u2665\u2665\u2665t!. As of right now all Panzer IV's for the Whermacht and OKW are narfed to sh**, so the panzer IV ausf J battle group isn't really worth it, especially considering that they have less damage resistance and health than the already nerfed Ausf H. At 210 fuel it would be more resourceful to call in a panther or just wait for KT since a pzIV can barely take a t34\/76 in 1v1 nowadays. It says they come out with a "random" amount of experience, but everytime I've called them into the field they've had 1 with s single vet star and one with only half a bar full and no stars, which is disapointing. I feel that the vertrancy isnt random enough. However, I do recommend this doctrine because of how useful and synchronized the rest of the abilities are. The signa relay is great for flanking SU85s and hunting down Katyushas. The crew repair is useless IMO as they only repair some 20% of the vehicles damage everytime ive used it, but this can still come in handy when you're in nail biting situations. The HEAT shells are nice and good when your panthers are up against an IS2 or your mediocre PzIVs are still bouncing on the sides of an SU85. The panzer commander, at only 30 munitions is actually a solid alternative to the MG turret. When initiating a flank with my armor it is good to have that call in arty on enemy AT guns as they try to reposition themselves. In all, this doctrine can be fun and provide the occasional game changing army abilities, but don't depend on it, and honestly just make a panther instead of the PzIVs unless the enemy has no armor whatsoever. If the PzIVs were up to par with when this game released, this doctrine would be a must.. It's absolutly not worth it, worst Doctrine ever, waste of money, can't give it back, because the multiplayer game took longer than 2 houres, DAMN!!!

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